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29): Consummate generalists capable of fulfilling any roleĭragonborn (p.32): Strong, fire-breathing half-dragon/half-human people Halflings (p.26): Diminutive people known for both their bravery and luck 21): Long-lived beings with enhanced sight and magical resistance gifted to them by fey ancestors 18): Squat and wide people known for strong constitutions and knowledge of stoneworkĮlves (p. Changing a character’s race also requires more physical erasing than the previous choices.ĭwarves (p. Race (p.17): New players may have a casual familiarity with some of the races, and can get a sense of them from the artwork, but this is where players familiar with the rules will need to begin investing more effort in explaining concepts in detail, as races introduce a variety of mechanics and effects. Good/Evil Axis: A character’s tendency to perform good vs. their own notion of what is best in a given situation Law/Chaos Axis: A character’s tendency to act in accordance with laws vs. Rarely do players start with simply wanting to play a lawful neutral character. Even for advanced players, Alignment is almost always attached to some other idea in the initial stages of character creation. 122): While this choice appears even simpler than the one in backgrounds and new players should be able to understand the concepts intellectually, Alignment is too broad a concept to make a good starting point for developing a character idea. Flaw: What trait of the characters would cause them to abandon their obligations or betray someone important to them?Īlignment (p.Bond: Who is a person or place the character would go out of their way for?.Ideal: What concept or goal guides the character’s life?.
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They also help provide roleplaying opportunities during the game. They are much more useful for fleshing out an existing idea. 124): These are more intuitive than the Background choices, as they have no mechanical consequences, but players may have difficulty building up a character around them.
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Equipment: Characters receive this equipment in addition to any they may get as part of their class.
#5E CHARACTER BUILDER STEP BY STEP HOW TO#
123): The character knows how to read and write additional languages, whether listed in the Player’s Handbook or in another source. Skill/Tool Proficiencies: The character has a basic understanding of how to perform the listed skills (p.A single choice results in two skills, maybe a language and proficiencies, and a minor ability, all of which are fairly easy to understand. 125): Character background is the easiest to grasp because it has few mechanical implications and a clear, real-world parallel. Note that this guide is intended to be used in conjunction with a Player’s Handbook, not in lieu of it, and provides the corresponding page number where possible.īackgrounds (p. There is also a brief explanation of some of the components of each step. The steps have been rearranged to put the more-intuitive, easier-to-change decisions closer to the beginning of the process. The order of operations presented below is intended to alleviate this problem. The existing order of the character creation steps may be fine for experienced players but front-loads many decisions whose consequences will need to be explained in detail to new players, potentially resulting in the need to rework characters if the player didn’t fully understand the choice they made.